It also shows you if the colonist has a passion for those skills (with an icon in the tick box), and if a significant proficiency has already been acquired (by emphasizing the tick box border). The Work tab, where you assign tasks to colonists, indicates which skills are relevant for a given task (by mousing over a tick box). Some tasks listed on the work tab do not even have an associated skill (eg. In some cases, like "mine" (work type) and "mining" (skill), there is an almost perfect correspondence, but in many other cases there is not: the work types "tailor" and "smith", for example, are associated with the crafting skill. Skills and work types (or "tasks") are two different, but related, concepts. See the main article on skill training for more information. In some cases, special management tactics can be employed to more effectively or specifically steer the skill training in the colony, especially during periods of low work in colony development. Skills are leveled up individually, and there is no single "character level" as in many role playing games. The resulting higher skill level then improves the performance in all associated tasks and types of work. Performing these tasks will earn the character experience points either per task completed or per second they are pursuing that task, which in turn will eventually level up the skills. Skills are improved by performing associated work types or tasks, although some few related tasks do not provide experience.
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